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1. sold - in Timecode Bazaar [original thread]
ok sent
- by Clone 231D - at 2008.12.24 02:31:00
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2. sold - in Timecode Bazaar [original thread]
Edited by: Clone 231D on 24/12/2008 02:33:46 ...........
- by Clone 231D - at 2008.12.24 02:25:00
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3. WTS 2 x 60 day GTCs 615 mil isk - in Timecode Bazaar [original thread]
ok I guess I am gonna have to hold of on the second one, the store, linked to from this website, has apparently given me an invalid gamecode. Sorry for the inconvenience.
- by Clone 231D - at 2008.12.23 04:09:00
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4. WTS 2 x 60 day GTCs 615 mil isk - in Timecode Bazaar [original thread]
ok 1 left
- by Clone 231D - at 2008.12.23 03:56:00
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5. WTS 2 x 60 day GTCs 615 mil isk - in Timecode Bazaar [original thread]
Edited by: Clone 231D on 23/12/2008 04:01:11 must reply here
- by Clone 231D - at 2008.12.23 03:52:00
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6. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
One last thing and I am out. CCP, you always used to tout on about EVE continuing to grow despite it's age. A) Does this trend continue? ....I)If so is it slowing? ....II)If not what has changed? You guys made eve a huge success being gamers m...
- by Clone 231D - at 2008.10.14 03:26:00
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7. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Edited by: Clone 231D on 14/10/2008 02:02:27 Originally by: Raquel Trotter Originally by: Col Carter Originally by: Aeronith I'll commend CCP on their creativity - this is one hell of a way to get the community to compl...
- by Clone 231D - at 2008.10.14 02:02:00
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8. Disabling ghost training - the blog edition - in EVE Information Portal [original thread]
Edited by: Clone 231D on 14/10/2008 01:53:46 So do you think CCP created this problem with the GTC restructuring? Recent surge in ghost training, recent surge in GTC prices. :tinfoil: Post 522 at time of posting. HEY guys right down the po...
- by Clone 231D - at 2008.10.14 01:51:00
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9. 7.25 million damage alpha fair? - in EVE General Discussion [original thread]
Edited by: Clone 231D on 13/08/2008 22:02:18 Originally by: Chainsaw Plankton but a ddd won't always do the full 7.5million damage, hell sometimes it will do more, sometimes less. that and FF is an issue. WTH is a FF? EDIT: Joey, ...
- by Clone 231D - at 2008.08.13 22:01:00
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10. 7.25 million damage alpha fair? - in EVE General Discussion [original thread]
Edited by: Clone 231D on 13/08/2008 21:59:15 This isn't really about tanking, I never brought that up. EDIT: lol @ the guy above me. =)
- by Clone 231D - at 2008.08.13 21:59:00
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11. 7.25 million damage alpha fair? - in EVE General Discussion [original thread]
How would you feel about a new class of ship that could cause this amount of damage, all at one target?
- by Clone 231D - at 2008.08.13 21:52:00
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12. 7.25 million damage alpha fair? - in EVE General Discussion [original thread]
One DD versus 100 ships.... 7.25 million damage. Really... should one player be able to cause this amount of damage with one shot?
- by Clone 231D - at 2008.08.13 21:50:00
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13. After more than a year, WTZ is still hurting PVP. - in EVE General Discussion [original thread]
Edited by: Clone 231D on 13/08/2008 21:42:20 Originally by: James Lyrus Why does the absolute number of jumps covered in 20 minutes matter? For everyone who says 'omg it takes my 5 days to cross empire' ... well, ok? The market is al...
- by Clone 231D - at 2008.08.13 21:41:00
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14. Time to train amarr! - in Ships and Modules [original thread]
Originally by: AstroPhobic That's weapon v weapon. When fitted to ships, it gets uglier. But nevermind that. It's about webs and blasters. New webs are proposed a 60% Speed reduction. So (ignoring the first stacking penalty.. however much...
- by Clone 231D - at 2008.07.26 18:47:00
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15. Time to train amarr! - in Ships and Modules [original thread]
Originally by: AstroPhobic Edited by: AstroPhobic on 26/07/2008 18:22:04 Originally by: Clone 231D ACs are usable @ much higher ranges than blasters are, and the closer the ranges the harder it is to track. This means that bla...
- by Clone 231D - at 2008.07.26 18:35:00
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16. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Well I guess one final post won't hurt. Hopefully if and when this balancing goes thru, it will become plainly obvious which pilots/alliances are all they say they are. Reminds me of when remote DDDs got nerfed. Sure, BoB is pretty badass, but t...
- by Clone 231D - at 2008.07.26 18:25:00
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17. Time to train amarr! - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: Idara Edited by: Idara on 26/07/2008 18:10:30 Originally by: AstroPhobic Originally by: Lt Angus the blaster problem isnt about the scrams, its about the webs, blasters...
- by Clone 231D - at 2008.07.26 18:18:00
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18. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Edited by: Clone 231D on 26/07/2008 18:02:29 Originally by: Archetype02 Originally by: Clone 231D so, if joe schmoe says 2+2=4 who gives a crap because he is a nobody right? You fall into the same catagory as your buddy, you c...
- by Clone 231D - at 2008.07.26 18:02:00
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19. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Archetype02 Edited by: Archetype02 on 26/07/2008 17:37:18 Originally by: Clone 231D I think this is a good first step in balancing out the game. I think there are some inaccuracies though. First being the requir...
- by Clone 231D - at 2008.07.26 17:39:00
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20. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
I think this is a good first step in balancing out the game. I think there are some inaccuracies though. First being the requirement to fit MWDs. This is there because of bubbles, plain and simple. No MWD = dead because of bubbles. Work on this i...
- by Clone 231D - at 2008.07.26 17:35:00
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